Milky Way Effect

@react-three/fiber@react-three/drei@react-three/postprocessingpostprocessingthreelucide-reactgsap
Milky Way

Overview

Milky Way gives the hero scale without weight: a starfield as atmosphere, not spectacle.

Use it for AI, space-adjacent, developer-tool, and premium brand heroes that need atmosphere behind a short claim. The page job is scale: the field should make the statement feel larger without adding visual noise.

The production risk is needless particles. If a static starfield gives the same feeling, ship the still on lower tiers.


Install

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Usage

index.jsx — Sign In to View

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Component Code

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EdgeBlurEffect.jsx — Sign In to View

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CircularText.jsx — Sign In to View

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Example Production Use Case

Use this as WebGL production guidance. Verify the shipped source, rendering stack, dependency list, shader assets, resource disposal, pause/offscreen behavior, DPR strategy, poster fallback, and reduced-motion state before relying on exact props, defaults, imports, or installation steps.


Best Used For

  • Hero sections where atmospheric scale matters more than direct interaction.
  • AI and technical launch pages where a controlled starfield supports the first claim.
  • Portfolio or campaign pages where the field is ambience, not content.

Not For

Not for low-power-first pages, dense content, dashboards, checkout, or routes where performance is the main conversion lever.


Performance Budget

Cap DPR at 1.0 on touch/mobile and up to 1.5 on mid-range desktop. Pause Milky Way offscreen and in hidden tabs, reduce postprocessing before shipping, and keep texture sizes controlled.


Accessibility and Mobile

Keep meaningful content in HTML outside the canvas. On mobile, reduce shader quality and switch to a poster if the scene cannot hold frame rate.


Common Mistakes

  • Using particle density where a static starfield would carry the same atmosphere.
  • Making the starfield the only place the visual identity exists.
  • Leaving a continuous particle loop running below the fold.

Frequently Asked Questions

What GPU budget should Milky Way use on mobile and desktop?

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