Donut Particles

Overview
Donut Particles turns a particle field into a sculptural brand object. It is the “yes, this site has a GPU budget” moment, used carefully.
Use Donut Particles when a hero needs one bold visual center rather than a decorative background. Brand launches, creative studios, AI pages, and campaign microsites can use it when the particle form supports the message. The page job is presence: the object should make the brand feel more tangible before the visitor reads the supporting copy.
The production risk is excess. Particle sculptures can cost more than they communicate if density, rotation, postprocessing, and pointer behavior all compete at once. The scene needs a clear focal role, a static fallback, and a strict performance budget.
Install
Pro Source Code is Locked
Subscribe to Hyperiux Pro to access this source code and 100+ others.
Usage
page.js is Locked
Subscribe to Hyperiux Pro to access this source code and 100+ others.
Component Code
DonutParticles.jsx is Locked
Subscribe to Hyperiux Pro to access this source code and 100+ others.
Example Production Use Case
A brand launch page can place Donut Particles beside a short hero claim to create a memorable first screen. The torus-like form moves slowly while the copy stays sharp and clickable. The outcome is presence: the brand has a visual object instead of another gradient blob.
Best Used For
- Bold brand heroes where one particle sculpture can carry the visual identity.
- AI, creative, or technical launches that need a memorable WebGL centerpiece.
- Desktop-first hero sections where the 3D object enhances copy instead of replacing it.
Not For
Not for text-heavy pages, dashboards, checkout flows, dense product sections, or mobile-first routes where the particle scene becomes the page’s heaviest asset.
Not for brands that need calm clarity more than a sculptural first impression.
Performance Budget
Cap DPR, tune particle count, avoid expensive materials, pause the render loop offscreen, and dispose of buffers and materials on route change. Test on a mid-range laptop, not only on the machine that wrote the code.
Accessibility and Mobile
Treat the particle object as decorative unless it communicates a real state. Hide decorative canvas content from assistive technology. On mobile and reduced motion, use a static poster, lower particle count, or simplified geometry.
Common Mistakes
- Making the particle object brighter than the CTA.
- Using too many particles before checking frame rate.
- Letting the WebGL scene carry the only visual meaning of the page.
Frequently Asked Questions
When should I use Donut Particles?
How many particles are safe?
Should Donut Particles be interactive?
What should happen on mobile?
Is Donut Particles good for product pages?
Can Hyperiux adapt Donut Particles for a real brand system?
Request a Custom WebGL Animation
Need a custom effect? Tell us what to create.



