Dither Canvas

A grainy canvas background that adds computational texture behind hero copy, product sections, and technical brand moments.

Published On: June 4, 2026
Last Updated: August 17, 2026
Dither Canvas

Overview

Dither Canvas creates a supporting surface: a grainy digital texture gives the hero signal.

Use it behind hero copy, product sections, and technical brand moments where the background should make the page feel engineered without asking the browser to run a cinematic universe.

The main risk is readability. Headlines, body copy, fields, and CTAs must stay clear above the layer. The effect should be easy to freeze, lower in density, or replace with a static texture on mobile and reduced-motion contexts.


Install Command

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Usage Code

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Component Code

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This is a Pro Effect.

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Example Production Use Case

Use this as background-layer implementation guidance. Verify whether the shipped effect is CSS, canvas, or another rendering layer before publishing density, speed, color, opacity, dependency, or default-value details. In production, preserve readable HTML above the surface, cap animation cost, pause offscreen work, and provide a static fallback.


Best Used For

• Technical and editorial heroes where grain, signal, or computational texture supports the claim.

• Short, high-contrast sections that can pause animation or swap to a static texture.

• Dither Canvas adds atmosphere behind the message without making the background the product.


Not For

Not for low-contrast text sections, long reading pages, or pages already carrying heavy video/WebGL cost.


Performance Budget

Keep density low enough to protect text, pause animated canvas work offscreen, and provide a static CSS/image fallback.


Accessibility and Mobile

Decorative backgrounds should be hidden from assistive technology. On mobile, reduce density and keep foreground contrast high.


Common Mistakes

  • Letting Dither Canvas compete with foreground text.
  • Animating canvas work offscreen.
  • Choosing canvas/WebGL when CSS would do the job.

Changelog

v1.0.1

Jul 22, 2026
Added a reduced-motion notice: this effect is a continuous cursor-driven fluid distortion and can't be reduced without losing it entirely, so it now surfaces that instead of silently ignoring the preference.

Props

PropTypeDefaultDescription
charColumnsnumber145Controls the density of generated character columns.
colorizeFromVideobooleanfalseUses video color data instead of fixed monochrome characters.
videoZoomnumber1Zoom level applied to the video source.
charZoomnumber1Scale factor for the rendered character grid.
colorBoostnumber1.4Boosts sampled color intensity.

Frequently Asked Questions

When should I use Dither Canvas?

Use it when a grainy digital texture gives the hero signal supports the foreground message without harming readability.

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